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Rapid Delivery

Deliver tea at high speeds aided by the ballistic force of a cannon, firing boxes of tea out to paying customers. Rack up points and avoid oncoming traffic in this fun scrolling shooter.

Itch.io Link

Project Overview

Over the course of a few months, me and 5 other students set about making a client-focused game for the major project of our first year at AIE. Rapid Delivery was the pitch that we managed to get approved. I worked on this as the UI artist, and the designer in particular regards to deciding how the gameplay and controls would work.

Achievements

  • Learned the ins and outs of UI in Unity.

  • Got a feel for making a parallax background.

  • Valuable basic experience when using Unity and Gitkraken.

  • Created the overall creative direction.

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Artwork

I was responsible for the UI art, main menu, and overall visual direction of the entire project.

mainmenubackground
v1_titlelogo
SFX
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controls
Music
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Comic3
paneltest
rsz_cursor_idle
rsz_cursor_click
credits
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designers
artists
programmers
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