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Rapid Delivery
Deliver tea at high speeds aided by the ballistic force of a cannon, firing boxes of tea out to paying customers. Rack up points and avoid oncoming traffic in this fun scrolling shooter.
Itch.io Link
Project Overview
Over the course of a few months, me and 5 other students set about making a client-focused game for the major project of our first year at AIE. Rapid Delivery was the pitch that we managed to get approved. I worked on this as the UI artist, and the designer in particular regards to deciding how the gameplay and controls would work.
Achievements
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Learned the ins and outs of UI in Unity.
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Got a feel for making a parallax background.
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Valuable basic experience when using Unity and Gitkraken.
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Created the overall creative direction.
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Artwork
I was responsible for the UI art, main menu, and overall visual direction of the entire project.
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